Day 44: Laws of UX
Table of contents
Today, I learned 19 best practices to consider when building user interfaces. I will briefly share five; you can check out the rest in the references section of this article.
Fitts' Law: the time to acquire a target is a function of the distance to and size of the target.
Hick's Law: the time it takes to decide increases with the number and complexity of choices.
The Law of Proximity: states that objects that are near or proximate to each other tend to be grouped.
Miller's Law: The average person can only keep seven (plus or minus two) items in their working memory.
Postel's Law: be liberal in what you accept and conservative in what you send.
Laws
Aesthetic-Usability Effect
Doherty Threshold
Fitts' Law
Hick's Law
Jakob's Law
Law of Common Region
Law of Prägnanz
Law of Proximity
Law of Similarity
Uniform Connectedness
Miller's Law
Occam's Razor
Pareto Principle
Parkinson's Law
Postel's Law
Serial Position Effect
Tesler's Law
Von Restorff Effect
Zeignarnik Effect
References
Laws of UX
The Laws of UX: 19 Psychological Design Principles https://www.youtube.com/watch?v=fYs2Mdyasuc