Day 44: Laws of UX

Table of contents

Today, I learned 19 best practices to consider when building user interfaces. I will briefly share five; you can check out the rest in the references section of this article.

  1. Fitts' Law: the time to acquire a target is a function of the distance to and size of the target.

  2. Hick's Law: the time it takes to decide increases with the number and complexity of choices.

  3. The Law of Proximity: states that objects that are near or proximate to each other tend to be grouped.

  4. Miller's Law: The average person can only keep seven (plus or minus two) items in their working memory.

  5. Postel's Law: be liberal in what you accept and conservative in what you send.

Laws

  1. Aesthetic-Usability Effect

  2. Doherty Threshold

  3. Fitts' Law

  4. Hick's Law

  5. Jakob's Law

  6. Law of Common Region

  7. Law of Prägnanz

  8. Law of Proximity

  9. Law of Similarity

  10. Uniform Connectedness

  11. Miller's Law

  12. Occam's Razor

  13. Pareto Principle

  14. Parkinson's Law

  15. Postel's Law

  16. Serial Position Effect

  17. Tesler's Law

  18. Von Restorff Effect

  19. Zeignarnik Effect

    References