Day 59: Prototypes

Mockups ≠ Prototypes

Today, I learned about prototypes. What they are, why they are necessary, and why they shouldn't be overlooked in the design process. As well as the benefits and drawbacks of each type of prototype, which are: paper, low-fidelity, and high-fidelity prototypes.

A prototype is "a simulation or sample version of a final product, which teams use for testing before launch."

Qualities of a prototype

  1. Representation

  2. Precision

  3. Interactivity

  4. Evolution

References